Xmen ravages of apocalypse2/12/2023 ![]() ![]() With his original idea, this seemed doable even on the less-than-shoestring budget Marvel gave them. Marvel wanted to release the game in time for Christmas 1997, which gave Gorden and his small team only three months to deliver. They were impressed with Gorden's work and decided to take Ravages of Apocalypse on as an official project. In an effort to combat this, they created Marvel Entertainment, a division tasked with seeking out opportunities to expand the franchise into other media formats. Marvel was in a slump in the mid-'90s, having seen a massive drop in popularity. ![]() But he didn't need to wait long, as within a month he received a call from Kyle Bousquet, a licensing manager with contacts at Marvel. "It really wasn't a problem until I was ready to release something," he said in his interview with Murphy. There were other mods that made use of big IPs, but they were often forced to be taken down by the rights holders. But Gorden wasn't worried, instead choosing to focus on development. One of the biggest questions was that of legality. He found it very quickly, with people from all over the world making inquiries into the project. ![]() ![]() Once he realized he wanted to make a full X-Men mod for Quake, Gorden began promoting the project to garner interest. ![]()
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